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Introduction
There are several characteristics that are common to all object-oriented programming languages or programming languages to new generations that are not based on obsolete (though still used in some reality) procedural systems.
The purpose of this article is to provide an overview of these features, putting the less experienced player in a position to "speak the same language" of a more experienced programmer, and then be able to understand certain technical talks and could be helped if he had a cry for help.
On the other hand, apart from a comparison then, I consider essential reading (and the consequent understanding) of this article in order to move smaliziatamente within any programming language.
Languages like C and BASIC-like
We can do a first distinction between object-oriented programming languages: there are C-like languages (similar to C) and Basic-like (similar to Basic).
This distinction is important not only from an academic standpoint but also from a practical point of view, since there are differences in the use of syntactic features I mentioned earlier, and that we will face soon.
Before moving to the point, I consider it important to list what are the main programming languages of next-generation object-oriented features for dividing schematically.
Here is a list.
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